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Battleborn: Erster großer Patch bringt neue Skins und Balancing Optimierungen

Battleborn bekommt nun knapp 3 Woche nach Release bereits seinen ersten größeren Patch spendiert. Dazu zählen unter anderem Balacing Optimierungen sowie etliche neue Skinns. Die kompletten Patchnotes gibt es aber noch hier

 

New Content

– New Character
– New Skins and Taunts
– Hero Keys have been added

Mode & Map Changes:

We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.

Incursion

– Empowered Minion Waves no longer spawn for a team after killing the enemy’s first Sentry. They now spawn for both teams every fourth minion wave.

Incursion Thralls

– All Thralls, when captured, no longer target enemy players
– All Thralls no longer flinch when hit in the legs by players or minions
– All Thralls no longer get knocked off the map
– Thrall Crushers
Now only attacks minions directly
No longer charges
New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
– Thrall Guards
Now only attacks minions directly
New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)

Overgrowth:

Modified the sniper nests to prevent players from engaging the first sentry from across the map.
Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.
Fixed a rare issue with the central Thrall mercenaries not pushing.

Echelon:

Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.

Characters

Ambra:

Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.

Ambra’s Extinction Event skill no longer slows enemies.
Fixed an issue that allowed Ambra’s Scorching Strikes to deal extra damage.
Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomaly and level 2 Right Helix Augment, Solar Burst were active.

Boldur

Fixed an issue with the description of Boldur’s Legendary gear.

El Dragon:

Fixed an issue that allowed players to move bosses using El Dragon’s level 8 Mutation, Unbelievable.

Deande:

Added a short cooldown to Deande’s Drop Kick to fix unintended vertical maneuverability.

Galilea:

Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.

– Galilea’s level 1 Right Helix Augment, Calamitynow only wounds players when Desecrate is initially activated.
– Galilea’s level 4 Mutation, Bleak Quiet now only silences players when Desecrateis initially activated.
– Galilea’s level 8 Right Helix Augment, The Black Wind Howls now only increases her movement speed when Desecrateis initially activated.
– Galilea can no longer attack while sprinting.
– Fixed an issue that prevented Corruptionfrom damaging enemies affected by Galilea’s Desecrate after selecting her level 1 Right Helix Augment, Calamity.

Kleese:

– Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
– Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
– Fixed an issue that allowed Kleese’s Shock Taser to target stealthed enemies.
– Fixed an issue with Kleese’s Energy Rift damage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
– Fixed an issue that increased the cast range of Kleese’s Energy Riftsand Black Hole.

Marquis:

– Fixed an issue with Marquis’s level 2 Mutation, Eyes Everywhere.
– Fixed an issue where Marquis’s ultimate Bindleblast damage was not tracked properly after taking level 10 Right Helix Augment, exe.

Miko:

– Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.

Shayne and Aurox:

– Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time
– Fixed an issue that allowed Shayne and Aurox to use Tag Teamthrough friendly base barriers.
– Fixed an issue that allowed some projectiles to pass through Aurox.

Non-Player Characters:

– Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.

Gear:

– Character Legendary gear no longer uses randomized values.
– Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
– Fixed an issue with the “Sentinel Reset Switch” Legendary gear.

Quality of Life

– Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
– Fixed a “Player Initialization Failed” error when users first attempt to sign in.
– Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter. (PC)
– Fixed a rare issue that resulted in black flickering on the main menu. (XB1)
– Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.

Match Making

– Fixed an issue with matchmaking hosts that should reduce the number of connection failures. (XB1)
– Various improvements have been made to reduce the number of matchmaking failures. (PS4)

Audio

– Added unique sounds for attacking Immune and Overshielded
– Fixed an issue that allowed critical hit sounds to play against shielded players.
– Fixed an issue that occasionally prevented music from playing in Incursion.
Various audio mix changes.

Localization

– Various localization bug fixes.

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